Many have said those elements don't work in a first person shooter, but I think the recent DOOM games and Valve's Portal series tell us otherwise.
I wanted to combine my love for non-cryptic puzzle solving and platforming with DOOM's fun combat. Although I found the combat to be the worst part of those games, I still enjoyed them because of their puzzles and platforming. SLAYERS CLUB: What was your main inspiration for DOOM Zero?ĬHRISTOPHER GOLDEN: When I was a kid, and even as an adult, I enjoyed playing titles like the first Tomb Raider, the DOS version of Prince of Persia and King's Quest: Mask of Eternity. We got some time to talk shop with Golden about DOOM Zero, modding and game design in our exclusive Slayers Club interview below.
The time has come for DOOM aficionados to enjoy another new Add-On for our re-releases of DOOM (1993) and DOOM II: DOOM Zero! This mighty megawad, created to commemorate the 25th anniversary of DOOM II, was created by Christopher Golden, a 35-year-old modder from Krugersdorp, South Africa who helmed this project solo(!)